Mario Kart 64/Wario

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Introduction

Wario is the doppelganger rival to Mario, and the protagonist of the Wario Land series.

He's yet another decent heavyweight who's relatively watered down compared to Bowser, due in part to his lesser triple tap acceleration and lower bulk, though he still preserves a larger hurtbox size to partially make up for it.

Gameplay

Stats

Top Speed Acceleration Turn Speed Turn Speed Reduction Size Weight
50cc 100cc 150cc Battle Weight Class Triple Tap A
290 310 320 245 Heavy (Average) 1.5 (Weak) 1.15 -0.002 6 1.8

Overview

Wario is a weaker heavyweight that has much lesser bulk than Bowser, got less recovery as well, though he still preserves a larger hurtbox to pick items with ease.
Strengths Weaknesses
  • Top-3 Weight: Even though Bowser has somewhat of a noticeable weight advantage over him, the crooked moustache is still however able to hurt the King of Koopas from collisions alone (though with less consistency than Donkey Kong), and much like the Kong himself, his bulk is more than enough to threaten any non-heavyweight in the cast.
  • Easier Pick-Ups: His slightly larger hurtbox means he has an easier time catching item boxes, and since movement is naturally slippery in this game, a good Wario will still be able to dodge obstacles without struggle.
  • Stable Handling: His lower handling angle paired with better driftless speed retention means he will have an easier time adjusting his angles than non-heavyweights pilots would.
  • Bad Triple Tap: His Triple Tap acceleration is severely watered down, so even though he still is able to regain max speed faster than the Mario Brothers, the speed decrease he still has to deal with before he gets that full regain means he debatably has the weakest optimal acceleration in the game despite being more consistent at recovering speed than the middleweights would.
  • Tougher Evasion: Conversely, his larger hurtbox makes it slightly harder for him to evade obstacles on the map, though this especially applies to bombs, which can still be evaded with a well timed hop.
  • Lower Base Speed: Since his speed is virtually the same as the other heavies and middleweights, Wario will lose a bit of time over lightweights, which makes him unviable for Time Trials.
  • Weaker Off-Road: Without Shrooms or Stars to compensate for it, Wario (much like the other heavies) will have a harder time cutting through off-road, which can be quite detrimental in a game that relies more on these types of cuts.


Movelist

Accelerate ● Average top speed. Lower than the lightweights.
● Weaker off-road. Slower than any non-lightweight.
● Decent base acceleration. Slightly worse than lightweights due to pothole speed growth, but otherwise much better than middleweights.
A
Triple Tap A ● Tied with Donkey Kong for the lowest Triple Tap modifier in the game.
● Remains slightly faster than the Mario Brothers thanks to better base acceleration.
AAA
Spin-Turn Mode ● Swerving is stable, and will cause much less circular motion than the other weight classes.
● Very practical in Battle Mode as it can be used to easily catch whiffed Item Boxes.
[AB]
Steer ● Lower turn angle when compared to both midweights and lightweights.
● To make up for it, speed retention while steering is stronger than average.
4-6 / 🢀🢂
Drift ● Average drift speed. Lower than the lightweights.
● Otherwise equalised in core attributes, like the rest of the cast.
[R]4-6 / Hold R + 🢀🢂


Mario Kart 64
General FAQControlsHUDSystems
Characters
Mario Luigi Peach Toad Yoshi DK Wario Bowser
Items
Mushroom Triple
Mushroom
Super
Mushroom
Banana Banana
Bunch
Super
Star
Thunder
Bolt
Boo
Green
Shell
Triple
Greens
Red
Shell
Triple
Reds
Spiny
Shell
Fake
Item Box
Item
Box