Mario Kart 64/Triple Mushroom

From Meijin VS.
Jump to navigation Jump to search

Introduction

The Triple Mushroom (also colloquially known as the "Triple Shroom") is comeback item that serves as the multiplied counterpart of the regular Mushroom.

A staple of the Time Trials mode, this boosting option is, in essence, an improved variant of its single equivalent in all metrics, which makes it a great option for catching up and potentially pushing a lead with little to no drawbacks barred for its limited use.

Gameplay

Probabilities

Mode 1st 2nd 3rd 4th 5th 6th 7th 8th
2 Player GP /// 15% 20% 20% 25% 25% 10% 5%
3 Player VS /// 20% 20% ///
4 Player VS /// 25% 25% 25% ///
Battle ///

Overview

Strengths Weaknesses
  • Comeback Pool: If you aren't in 1st place already, you will have relatively good chances of pulling this item (with a 25% chance being the strongest available pool for it), which means you can rely on Triple Shrooms to recoup some of the time you may have had lost beforehand.
  • Time Trials: This item entirely defines this gamemode as it is given to you from the get-go in a format that would otherwise be completely itemless.
    This means that you can reliably shave time with this item even when you are playing outside of VS or GP.
  • Speed Boost: While under the effects of the Shroom, the user will benefit from having higher potential for velocity and full imperviousness to off-road, which makes it ideal for gaining time on your competition.
  • Good Duration: With an effective duration that is triple the time of its standard iteration, Triple Shrooms will give you good leverage out of their potential for speed boost.
  • Free Recovery: Instantaneous acceleration upon use means you will effectively get much less affected by items than even the likes of those that would have used a Star for that same purpose.
    This unique quality also makes up for most of the effective weaknesses that a Shroom would naturally have.
  • Power in Number: Three Mushrooms will hold thrice the recovery potential of a single variant, be used to take multiple separate cuts over time, and even take advantage of extended shortcuts.
  • No Protection: Unless you are already holding a defensive item for prevention, a Shroom will in no way provide protection in the case that you are getting assaulted by a geared up player.
  • Wall Weakness: Taking damage from a wall collision will cause the Shroom's effect to prematurely end, though this can be easily avoided by simply driving competently.
  • Thunder Lock: This item can't be used when the user is under the effects of the Thunder Bolt.
  • Battle Inexistence: This item can't be rolled in Battle Mode for programming reasons.


Movelist

Triple Mushroom Boosting ● Grants a short speed boost for approximately 1.5 seconds for each use. This can potentially amount to 4.5 seconds of boosting, thanks to its tripled count.
● Speed reduction from the off-road is completely ignored while boosting.
● Acceleration effectively becomes instantaneous. This is very handy for damage recovery, especially for characters that suffers from a weaker Triple Tap.
● It's the only item in the game that can be used in Time Trials.
Z (When Stored)


Mario Kart 64
General FAQControlsHUDSystems
Characters
Mario Luigi Peach Toad Yoshi DK Wario Bowser
Items
Mushroom Triple
Mushroom
Super
Mushroom
Banana Banana
Bunch
Super
Star
Thunder
Bolt
Boo
Green
Shell
Triple
Greens
Red
Shell
Triple
Reds
Spiny
Shell
Fake
Item Box
Item
Box