Mario Kart 64/Green Shell

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Introduction

The basic projectile of this game, the Green Shell is a frontrunning item that brings basic defence while having alright offensive capabilities as well.

It's generally well rounded in terms of strengths and weaknesses when compared to the other throwables, and in terms of pure utility, it tends to usually outclass Bananas since its trajectory, speed and launch angle makes it both a more consistent item to connect, and somewhat tougher to Triple Tap out of it.

However, its predictable utility also makes it prone to counterplay, and its velocity, while initially capable, also quickly falters to the point of eventually becoming an inconvenience for the user themselves, which forces a more strategic use of this item to be successful with it.

Gameplay

Probabilities

Mode 1st 2nd 3rd 4th 5th 6th 7th 8th
2 Player GP 30% 5% /// /// /// /// /// ///
3 Player VS 30% /// /// ///
4 Player VS 30% 5% /// /// ///
Battle 5%

Overview

Strengths Weaknesses
  • Frontrunning Pool: This item has virtually one chance out of three to be pulled out while in 1st Place, which means you can expect it to be in your hand in a very tolerable amount of boxes.
  • Decent Damage: Hitting this item will cause the target to repeatedly bounce on the floor, which makes it harder to recoup through Triple Tapping as a result of it.
  • Back Protection: It reliably covers the user's back, which makes it handy if an opponent is attempting to close the gap.
  • Perfect Accuracy: The Green Shell should always travel perfectly in front of the user if they are not drifting, and even then, its shot angle remains perfectly consistent while drifting, which makes it more reliable for snipes than virtually any other item in the game.
  • Somewhat Unsafe: Greens can be potentially outpaced with the use of a Mushroom, or easily ricochet against walls to the point of crossing paths with its original user, which can potentially make it a detriment if the item ends up backfiring instead.
  • Single Protection: Even if the user pulls out two separate Greens (one held, one stored), an opponent may only need to pull Triple Reds to potentially break someone's defence and damage them.


Movelist

Shell Throw ● Frontal projectile that ricochet off walls for trapping potential.
● Perfect accuracy, which makes it the prime option for snipes.
● Travel speed is much slower than in later instalments, to the point that the user can catch up with their own Green Shell when using a Mushroom, which makes it relatively unsafe to use on a whim.
Z
Shell Hold ● Decent safety option since it protects the user from the back.
● Thrown items that hit from either the front or the sides may circumvent its protection however. This includes properly spaced Red Shells.
[Z]
Backshot ● Surprise attack that can be used to seriously threaten any opponent behind.
● It is the only shell in the game that has the distinction to be backshot.
2Z / 🢃Z


Mario Kart 64
General FAQControlsHUDSystems
Characters
Mario Luigi Peach Toad Yoshi DK Wario Bowser
Items
Mushroom Triple
Mushroom
Super
Mushroom
Banana Banana
Bunch
Super
Star
Thunder
Bolt
Boo
Green
Shell
Triple
Greens
Red
Shell
Triple
Reds
Spiny
Shell
Fake
Item Box
Item
Box