User:JAM aka. MastahDizzy: Difference between revisions

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(added a list of contributed games to keep track of)
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Yo! The name's '''JAM''', though people also know me under my OG nametag "'''MastahDizzy'''".<br>
Yo! The name's '''JAM''', though people also know me under my OG nametag "'''MastahDizzy'''".<br>
I'm the owner of this wiki, though I am also a video-game labber and artist of many kinds (Primarily pixel art!)
I'm the owner of this wiki, though I am also a video-game labber and artist of many kinds (Primarily pixel art!)

=== Contributed Games ===
{| class="wikitable" style="float:center;margin:auto;width:1550px"
! style="width:25%" | Games || Roles
|-
| style="text-align:center" | [[Mario Kart 64]] || '''Lead Editor.'''<br> All contributions so far are implemented by me, and are done so in accordance with the combined knowledge of top-level runners, labbers and TASers.
|-
| style="text-align:center" | [[Team Fortress 2]] || '''Lead Editor.'''<br> All contributions so far are implemented by me, and are done so in accordance with the combined knowledge of quality mapmakers, labbers, as well as competitive players from the EU/NA scene (including both highest and lowest/unranked divisions in order to avoid bias).<br> Format variety is also taken into account, as TF2 is fundamentally designed to have a multi-faceted balance, in no small part due to its metagame that can be organically changed through differing map selections, unlocks, player counts and gamemodes.
|}


[[Category:Users]]
[[Category:Users]]

__NOTOC__

Revision as of 06:17, 26 May 2024

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Yo! The name's JAM, though people also know me under my OG nametag "MastahDizzy".
I'm the owner of this wiki, though I am also a video-game labber and artist of many kinds (Primarily pixel art!)

Contributed Games

Games Roles
Mario Kart 64 Lead Editor.
All contributions so far are implemented by me, and are done so in accordance with the combined knowledge of top-level runners, labbers and TASers.
Team Fortress 2 Lead Editor.
All contributions so far are implemented by me, and are done so in accordance with the combined knowledge of quality mapmakers, labbers, as well as competitive players from the EU/NA scene (including both highest and lowest/unranked divisions in order to avoid bias).
Format variety is also taken into account, as TF2 is fundamentally designed to have a multi-faceted balance, in no small part due to its metagame that can be organically changed through differing map selections, unlocks, player counts and gamemodes.